Featured Projects

Individual Project

3D / Adventure / Action/ Unity

Players control an experimental robot cat equipped with the ability to change size. When small, the player can solve puzzles, traverse obstacles, and enter special ducts to move between rooms and evade pursuing enemies. When enlarged, the player can search for weapons to enhance their abilities, stealthily attack enemies, and find an exit to escape the laboratory.

Combat / Level Design / Game Feel

Lead Designer

3D / Adventure / Narrative/ Unity

As a USC Games MFA Thesis Project, this game will be released in May 2026 and be exihibited in USC Game Expo. Players take on the role of a newborn in a mysterious desert world, beginning a journey of exploration and survival. To stay alive, the player must search for scarce water sources while exploring the vast desert in search of the legendary ocean. Along the way, players will gradually uncover the origins and hidden secrets of this strange world.

POI / Level Design / Game Feel

Other Projects

Players take on the role of a cute yet evil frog, serving as the witch’s loyal servant. The player’s task is to help the witch capture slimes in the forest to brew magical potions. Players can utilize the witch’s magical abilities, using a variety of magic cards to shoot and capture the slimes. Throughout this process, players must choose the right cards and strategies while also requiring quick reflexes.

Card & Enemy Design / Value Balance

Creative Director, Lead Designer

3D / Adventure / Puzzle / Unity

Players will follow a weasel, Dorky, as they venture into these three mirrored worlds. By switching between worlds and manipulating the laws of gravity, players must explore different maps and find the endpoint. Along the way, they are tasked with collecting as many hearts as possible to win Miss Vivienne's affection. Throughout this journey, players will need to solve map puzzles and cope with dynamic environmental challenges.

Narrative / Level Design / Difficult Curve

Lead Designer, Artist

2D / Strategy / Shooting / Unity

Individual Project

4-6 players / Strategy / Competition / Board Game

In the game, players take on the roles of human leaders blessed by rival gods, vying for city-states and followers. Using a unique prisoner’s dilemma mechanic, players choose to cooperate or betray each other to gain powerful abilities. The last leader standing claims victory, blending mythological intrigue with intense strategic gameplay.

Player Skill / Value Balance / Map Design